Packagede.nulldesign.nd3d.utils
Classpublic class Max3DSParser
InheritanceMax3DSParser Inheritance flash.events.EventDispatcher
ImplementsIMeshParser



Public Properties
 PropertyDefined by
  mesh : Mesh
Max3DSParser
Public Methods
 MethodDefined by
  
Max3DSParser
  
parseFile(fileData:ByteArray, matList:Array, defaultMaterial:MaterialDefaults = null):void
Max3DSParser
Public Constants
 ConstantDefined by
  AMBIENT_LIGHT : int = 0X2100
Max3DSParser
  COLOR_F : int = 0x0010
Max3DSParser
  COLOR_RGB : int = 0x0011
Max3DSParser
  EDIT3DS : int = 0x3D3D
Max3DSParser
  INT_PERCENTAGE : int = 0x0030
Max3DSParser
  KEYF3DS : int = 0xB000
Max3DSParser
  LIN_COLOR_24 : int = 0x0012
Max3DSParser
  LIN_COLOR_F : int = 0x0013
Max3DSParser
  MAT_AMBIENT : int = 0xA010
Max3DSParser
  MAT_DIFFUSE : int = 0xA020
Max3DSParser
  MAT_EMISSIVE : int = 0xA080
Max3DSParser
  MATERIAL : int = 0xAFFF
Max3DSParser
  MAT_FALLOFF : int = 0xA052
Max3DSParser
  MAT_NAME : int = 0xA000
Max3DSParser
  MAT_SHADER : int = 0xA100
Max3DSParser
  MAT_SHININESS : int = 0xA040
Max3DSParser
  MAT_SPECULAR : int = 0xA030
Max3DSParser
  MAT_TEXFLNM : int = 0xA300
Max3DSParser
  MAT_TEXMAP : int = 0xA200
Max3DSParser
  MAT_TRANSPARENCY : int = 0xA050
Max3DSParser
  MESH : int = 0x4000
Max3DSParser
  MESH_COLOR_IND : int = 0x4165
Max3DSParser
  MESH_FACES : int = 0x4120
Max3DSParser
  MESH_MATER : int = 0x4130
Max3DSParser
  MESH_OBJECT : int = 0x4100
Max3DSParser
  MESH_TEX_INFO : int = 0x4170
Max3DSParser
  MESH_TEX_VERT : int = 0x4140
Max3DSParser
  MESH_VERSION : int = 0x3D3E
Max3DSParser
  MESH_VERTICES : int = 0x4110
Max3DSParser
  MESH_XFMATRIX : int = 0x4160
Max3DSParser
  OBJ_CAMERA : int = 0x4700
Max3DSParser
  OBJ_LIGHT : int = 0x4600
Max3DSParser
  PRIMARY : int = 0x4D4D
Max3DSParser
  VERSION : int = 0x0002
Max3DSParser
  VERTEX_FLAGS : int = 0x4111
Max3DSParser
Property detail
meshproperty
public var mesh:Mesh
Constructor detail
Max3DSParser()constructor
public function Max3DSParser()
Method detail
parseFile()method
public function parseFile(fileData:ByteArray, matList:Array, defaultMaterial:MaterialDefaults = null):voidParameters
fileData:ByteArray
 
matList:Array
 
defaultMaterial:MaterialDefaults (default = null)
Constant detail
AMBIENT_LIGHTconstant
public const AMBIENT_LIGHT:int = 0X2100
COLOR_Fconstant 
public const COLOR_F:int = 0x0010
COLOR_RGBconstant 
public const COLOR_RGB:int = 0x0011
EDIT3DSconstant 
public const EDIT3DS:int = 0x3D3D
INT_PERCENTAGEconstant 
public const INT_PERCENTAGE:int = 0x0030
KEYF3DSconstant 
public const KEYF3DS:int = 0xB000
LIN_COLOR_24constant 
public const LIN_COLOR_24:int = 0x0012
LIN_COLOR_Fconstant 
public const LIN_COLOR_F:int = 0x0013
MAT_AMBIENTconstant 
public const MAT_AMBIENT:int = 0xA010
MAT_DIFFUSEconstant 
public const MAT_DIFFUSE:int = 0xA020
MAT_EMISSIVEconstant 
public const MAT_EMISSIVE:int = 0xA080
MATERIALconstant 
public const MATERIAL:int = 0xAFFF
MAT_FALLOFFconstant 
public const MAT_FALLOFF:int = 0xA052
MAT_NAMEconstant 
public const MAT_NAME:int = 0xA000
MAT_SHADERconstant 
public const MAT_SHADER:int = 0xA100
MAT_SHININESSconstant 
public const MAT_SHININESS:int = 0xA040
MAT_SPECULARconstant 
public const MAT_SPECULAR:int = 0xA030
MAT_TEXFLNMconstant 
public const MAT_TEXFLNM:int = 0xA300
MAT_TEXMAPconstant 
public const MAT_TEXMAP:int = 0xA200
MAT_TRANSPARENCYconstant 
public const MAT_TRANSPARENCY:int = 0xA050
MESHconstant 
public const MESH:int = 0x4000
MESH_COLOR_INDconstant 
public const MESH_COLOR_IND:int = 0x4165
MESH_FACESconstant 
public const MESH_FACES:int = 0x4120
MESH_MATERconstant 
public const MESH_MATER:int = 0x4130
MESH_OBJECTconstant 
public const MESH_OBJECT:int = 0x4100
MESH_TEX_INFOconstant 
public const MESH_TEX_INFO:int = 0x4170
MESH_TEX_VERTconstant 
public const MESH_TEX_VERT:int = 0x4140
MESH_VERSIONconstant 
public const MESH_VERSION:int = 0x3D3E
MESH_VERTICESconstant 
public const MESH_VERTICES:int = 0x4110
MESH_XFMATRIXconstant 
public const MESH_XFMATRIX:int = 0x4160
OBJ_CAMERAconstant 
public const OBJ_CAMERA:int = 0x4700
OBJ_LIGHTconstant 
public const OBJ_LIGHT:int = 0x4600
PRIMARYconstant 
public const PRIMARY:int = 0x4D4D
VERSIONconstant 
public const VERSION:int = 0x0002
VERTEX_FLAGSconstant 
public const VERTEX_FLAGS:int = 0x4111