| Package | de.nulldesign.nd3d.utils |
| Class | public class MD2Parser |
| Inheritance | MD2Parser flash.events.EventDispatcher |
| Implements | IMeshParser |
| Method | Defined by | ||
|---|---|---|---|
|
MD2Parser(fps:int = 24, scale:Number = 1)
| MD2Parser | ||
|
parseFile(meshData:ByteArray, matList:Array, defaultMaterial:MaterialDefaults = null):void
| MD2Parser | ||
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| [broadcast event] Dispatched when the mesh and textures are fully loaded. | MD2Parser | |||
| mesh | property |
public var mesh:Mesh
| MD2Parser | () | constructor |
public function MD2Parser(fps:int = 24, scale:Number = 1)Parameters
fps:int (default = 24) |
|
scale:Number (default = 1) |
| parseFile | () | method |
public function parseFile(meshData:ByteArray, matList:Array, defaultMaterial:MaterialDefaults = null):voidParameters
meshData:ByteArray |
|
matList:Array |
|
defaultMaterial:MaterialDefaults (default = null) |
| meshLoaded | event |
de.nulldesign.nd3d.events.MeshEvent
[broadcast event] Dispatched when the mesh and textures are fully loaded.