| Package | de.nulldesign.nd3d.objects |
| Class | public class Sprite3D |
| Inheritance | Sprite3D Object3D |
| Property | Defined by | ||
|---|---|---|---|
![]() | angleX : Number | Object3D | |
![]() | angleY : Number | Object3D | |
![]() | angleZ : Number | Object3D | |
![]() | container : Sprite | Object3D | |
![]() | deltaAngleX : Number = 0 | Object3D | |
![]() | deltaAngleY : Number = 0 | Object3D | |
![]() | deltaAngleZ : Number = 0 | Object3D | |
![]() | direction : Vertex | Object3D | |
![]() | faceList : Array | Object3D | |
![]() | hidden : Boolean = false | Object3D | |
![]() | isInteractive : Boolean = false | Object3D | |
| material : Material | Sprite3D | ||
![]() | name : String | Object3D | |
![]() | positionAsVertex : Vertex | Object3D | |
![]() | quaternion : Quaternion | Object3D | |
![]() | scaleX : Number = 1 | Object3D | |
![]() | scaleY : Number = 1 | Object3D | |
![]() | scaleZ : Number = 1 | Object3D | |
![]() | userData : * | Object3D | |
![]() | vertexList : Array | Object3D | |
![]() | xPos : Number = 0 | Object3D | |
![]() | yPos : Number = 0 | Object3D | |
![]() | zPos : Number = 0 | Object3D | |
| Method | Defined by | ||
|---|---|---|---|
|
Constructor of class Sprite3D
| Sprite3D | ||
![]() |
deg2rad(deg:Number):Number
[static]
| Object3D | |
![]() |
getAngles():String
| Object3D | |
![]() |
lookAtDirection():void
| Object3D | |
![]() |
lookAtTarget(target:Object3D):void
| Object3D | |
![]() |
moveToDirection(speed:Number):void
| Object3D | |
![]() |
rad2deg(rad:Number):Number
[static]
| Object3D | |
![]() |
rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
| Object3D | |
![]() |
rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
| Object3D | |
![]() |
rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
| Object3D | |
![]() |
rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
| Object3D | |
![]() |
scale(x:Number = 1, y:Number = 1, z:Number = 1):void
| Object3D | |
![]() |
toString():String
| Object3D | |
![]() |
translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
| Object3D | |
| material | property |
public var material:Material
| Sprite3D | () | constructor |
public function Sprite3D(mat:Material, centerX:Number = 0, centerY:Number = 0, centerZ:Number = 0)Constructor of class Sprite3D
Parametersmat:Material — or PixelMaterial
|
|
centerX:Number (default = 0) |
|
centerY:Number (default = 0) |
|
centerZ:Number (default = 0) |