| Property | Defined by | ||
|---|---|---|---|
![]() | angleX : Number | Object3D | |
![]() | angleY : Number | Object3D | |
![]() | angleZ : Number | Object3D | |
![]() | container : Sprite | Object3D | |
![]() | deltaAngleX : Number = 0 | Object3D | |
![]() | deltaAngleY : Number = 0 | Object3D | |
![]() | deltaAngleZ : Number = 0 | Object3D | |
![]() | direction : Vertex | Object3D | |
![]() | faceList : Array | Object3D | |
![]() | hidden : Boolean = false | Object3D | |
![]() | isInteractive : Boolean = false | Object3D | |
| material : Material | Ribbon | ||
![]() | name : String | Object3D | |
![]() | positionAsVertex : Vertex | Object3D | |
![]() | quaternion : Quaternion | Object3D | |
![]() | scaleX : Number = 1 | Object3D | |
![]() | scaleY : Number = 1 | Object3D | |
![]() | scaleZ : Number = 1 | Object3D | |
| speed : Number | Ribbon | ||
![]() | userData : * | Object3D | |
![]() | vertexList : Array | Object3D | |
| width : Number | Ribbon | ||
![]() | xPos : Number = 0 | Object3D | |
![]() | yPos : Number = 0 | Object3D | |
![]() | zPos : Number = 0 | Object3D | |
| Method | Defined by | ||
|---|---|---|---|
| Ribbon | |||
![]() |
Adds a new face to the mesh
| Mesh | |
![]() |
Clones the mesh
| Mesh | |
|
continueTo(xPos:Number, yPos:Number, zPos:Number):void
| Ribbon | ||
![]() |
deg2rad(deg:Number):Number
[static]
| Object3D | |
![]() |
flipNormals():void
Flips the normals of every face in the mesh
| Mesh | |
![]() |
getAngles():String
| Object3D | |
![]() |
lookAtDirection():void
| Object3D | |
![]() |
lookAtTarget(target:Object3D):void
| Object3D | |
![]() |
moveToDirection(speed:Number):void
| Object3D | |
![]() |
rad2deg(rad:Number):Number
[static]
| Object3D | |
![]() |
rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
| Object3D | |
![]() |
rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
| Object3D | |
![]() |
rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
| Object3D | |
![]() |
rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
| Object3D | |
![]() |
scale(x:Number = 1, y:Number = 1, z:Number = 1):void
| Object3D | |
![]() |
toString():String
| Object3D | |
![]() |
translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
| Object3D | |
![]() |
vertexInList(v:Vertex):Boolean
Checks if a mesh already contains a vertex
| Mesh | |
![]() |
weldVertices(tolerance:Number = 1):void
Welds vertices that are close together
| Mesh | |
| material | property |
public var material:Material
| speed | property |
public var speed:Number
| width | property |
public var width:Number
| Ribbon | () | constructor |
public function Ribbon(speed:Number = 0.1, detailLevel:uint = 10, width:uint = 2, material:Material = null)Parameters
speed:Number (default = 0.1) |
|
detailLevel:uint (default = 10) |
|
width:uint (default = 2) |
|
material:Material (default = null) |
| continueTo | () | method |
public function continueTo(xPos:Number, yPos:Number, zPos:Number):voidParameters
xPos:Number |
|
yPos:Number |
|
zPos:Number |