| Method | Defined by | ||
|---|---|---|---|
| MD2 | |||
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Adds a new face to the mesh
| Mesh | |
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Clones the mesh
| Mesh | |
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deg2rad(deg:Number):Number
[static]
| Object3D | |
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flipNormals():void
Flips the normals of every face in the mesh
| Mesh | |
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getAngles():String
| Object3D | |
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gotoAndPlay(frame:int):void
| KeyframeMesh | |
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gotoAndStop(frame:int):void
| KeyframeMesh | |
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lookAtDirection():void
| Object3D | |
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lookAtTarget(target:Object3D):void
| Object3D | |
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loop(start:int, end:int):void
| KeyframeMesh | |
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moveToDirection(speed:Number):void
| Object3D | |
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rad2deg(rad:Number):Number
[static]
| Object3D | |
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rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
| Object3D | |
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rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
| Object3D | |
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rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
| Object3D | |
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rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
| Object3D | |
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scale(x:Number = 1, y:Number = 1, z:Number = 1):void
| Object3D | |
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stop():void
| KeyframeMesh | |
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toString():String
| Object3D | |
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translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
| Object3D | |
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update():void
| KeyframeMesh | |
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vertexInList(v:Vertex):Boolean
Checks if a mesh already contains a vertex
| Mesh | |
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weldVertices(tolerance:Number = 1):void
Welds vertices that are close together
| Mesh | |