Packagede.nulldesign.nd3d.objects
Classpublic class MD2
InheritanceMD2 Inheritance KeyframeMesh Inheritance Mesh Inheritance Object3D



Public Properties
 PropertyDefined by
 InheritedangleX : Number
Object3D
 InheritedangleY : Number
Object3D
 InheritedangleZ : Number
Object3D
 Inheritedcontainer : Sprite
Object3D
 InheriteddeltaAngleX : Number = 0
Object3D
 InheriteddeltaAngleY : Number = 0
Object3D
 InheriteddeltaAngleZ : Number = 0
Object3D
 Inheriteddirection : Vertex
Object3D
 InheritedfaceList : Array
Object3D
 Inheritedfps : int
Number of animation frames to display per second
KeyframeMesh
 Inheritedframes : Array
The array of frames that make up the animation sequence.
KeyframeMesh
 Inheritedhidden : Boolean = false
Object3D
 InheritedisInteractive : Boolean = false
Object3D
 Inheritedkeyframe : int
KeyframeMesh
 Inheritedname : String
Object3D
 InheritedpositionAsVertex : Vertex
Object3D
 Inheritedquaternion : Quaternion
Object3D
 InheritedscaleX : Number = 1
Object3D
 InheritedscaleY : Number = 1
Object3D
 InheritedscaleZ : Number = 1
Object3D
 InheriteduserData : *
Object3D
 InheritedvertexList : Array
Object3D
 InheritedxPos : Number = 0
Object3D
 InheritedyPos : Number = 0
Object3D
 InheritedzPos : Number = 0
Object3D
Public Methods
 MethodDefined by
  
MD2(material:Material, data:ByteArray, fps:int = 24, scale:Number = 1)
MD2
 Inherited
addFace(v1:Vertex, v2:Vertex, v3:Vertex, material:Material = null, uvList:Array = null):void
Adds a new face to the mesh
Mesh
 Inherited
Clones the mesh
Mesh
 Inherited
deg2rad(deg:Number):Number
[static]
Object3D
 Inherited
flipNormals():void
Flips the normals of every face in the mesh
Mesh
 Inherited
getAngles():String
Object3D
 Inherited
gotoAndPlay(frame:int):void
KeyframeMesh
 Inherited
gotoAndStop(frame:int):void
KeyframeMesh
 Inherited
Object3D
 Inherited
lookAtTarget(target:Object3D):void
Object3D
 Inherited
loop(start:int, end:int):void
KeyframeMesh
 Inherited
moveToDirection(speed:Number):void
Object3D
 Inherited
rad2deg(rad:Number):Number
[static]
Object3D
 Inherited
rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
Object3D
 Inherited
rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
Object3D
 Inherited
rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
Object3D
 Inherited
rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
Object3D
 Inherited
scale(x:Number = 1, y:Number = 1, z:Number = 1):void
Object3D
 Inherited
stop():void
KeyframeMesh
 Inherited
toString():String
Object3D
 Inherited
translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
Object3D
 Inherited
update():void
KeyframeMesh
 Inherited
vertexInList(v:Vertex):Boolean
Checks if a mesh already contains a vertex
Mesh
 Inherited
weldVertices(tolerance:Number = 1):void
Welds vertices that are close together
Mesh
Public Constants
 ConstantDefined by
 InheritedANIM_LOOP : int = 2
[static]
KeyframeMesh
 InheritedANIM_NORMAL : int = 1
[static] Three kinds of animation sequences: [1] Normal (sequential, just playing) [2] Loop (a loop) [3] Stop (stopped, not animating)
KeyframeMesh
 InheritedANIM_STOP : int = 4
[static]
KeyframeMesh
Constructor detail
MD2()constructor
public function MD2(material:Material, data:ByteArray, fps:int = 24, scale:Number = 1)Parameters
material:Material
 
data:ByteArray
 
fps:int (default = 24)
 
scale:Number (default = 1)