| Method | Defined by | ||
|---|---|---|---|
|
Box(materialList:Array, width:Number = 100, height:Number = 100, depth:Number = 100, steps:* = 3)
Create a box with custom dimensions & segments.
| Box | ||
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Adds a new face to the mesh
| Mesh | |
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Clones the mesh
| Mesh | |
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deg2rad(deg:Number):Number
[static]
| Object3D | |
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flipNormals():void
Flips the normals of every face in the mesh
| Mesh | |
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getAngles():String
| Object3D | |
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lookAtDirection():void
| Object3D | |
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lookAtTarget(target:Object3D):void
| Object3D | |
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moveToDirection(speed:Number):void
| Object3D | |
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rad2deg(rad:Number):Number
[static]
| Object3D | |
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rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
| Object3D | |
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rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
| Object3D | |
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rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
| Object3D | |
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rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
| Object3D | |
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scale(x:Number = 1, y:Number = 1, z:Number = 1):void
| Object3D | |
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toString():String
| Object3D | |
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translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
| Object3D | |
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vertexInList(v:Vertex):Boolean
Checks if a mesh already contains a vertex
| Mesh | |
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weldVertices(tolerance:Number = 1):void
Welds vertices that are close together
| Mesh | |
| Box | () | constructor |
public function Box(materialList:Array, width:Number = 100, height:Number = 100, depth:Number = 100, steps:* = 3)Create a box with custom dimensions & segments. Side order: front, right, left, back, bottom, top. Set a material to null to skip a side.
ParametersmaterialList:Array — |
|
width:Number (default = 100) |
|
height:Number (default = 100) |
|
depth:Number (default = 100) |
|
steps:* (default = 3) |