Packagede.nulldesign.nd3d.objects
Classpublic class Box
InheritanceBox Inheritance Mesh Inheritance Object3D

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Public Properties
 PropertyDefined by
 InheritedangleX : Number
Object3D
 InheritedangleY : Number
Object3D
 InheritedangleZ : Number
Object3D
 Inheritedcontainer : Sprite
Object3D
 InheriteddeltaAngleX : Number = 0
Object3D
 InheriteddeltaAngleY : Number = 0
Object3D
 InheriteddeltaAngleZ : Number = 0
Object3D
 Inheriteddirection : Vertex
Object3D
 InheritedfaceList : Array
Object3D
 Inheritedhidden : Boolean = false
Object3D
 InheritedisInteractive : Boolean = false
Object3D
 Inheritedname : String
Object3D
 InheritedpositionAsVertex : Vertex
Object3D
 Inheritedquaternion : Quaternion
Object3D
 InheritedscaleX : Number = 1
Object3D
 InheritedscaleY : Number = 1
Object3D
 InheritedscaleZ : Number = 1
Object3D
 InheriteduserData : *
Object3D
 InheritedvertexList : Array
Object3D
 InheritedxPos : Number = 0
Object3D
 InheritedyPos : Number = 0
Object3D
 InheritedzPos : Number = 0
Object3D
Public Methods
 MethodDefined by
  
Box(materialList:Array, width:Number = 100, height:Number = 100, depth:Number = 100, steps:* = 3)
Create a box with custom dimensions & segments.
Box
 Inherited
addFace(v1:Vertex, v2:Vertex, v3:Vertex, material:Material = null, uvList:Array = null):void
Adds a new face to the mesh
Mesh
 Inherited
Clones the mesh
Mesh
 Inherited
deg2rad(deg:Number):Number
[static]
Object3D
 Inherited
flipNormals():void
Flips the normals of every face in the mesh
Mesh
 Inherited
getAngles():String
Object3D
 Inherited
Object3D
 Inherited
lookAtTarget(target:Object3D):void
Object3D
 Inherited
moveToDirection(speed:Number):void
Object3D
 Inherited
rad2deg(rad:Number):Number
[static]
Object3D
 Inherited
rotateAround(origin:Object3D, angleX:Number = 0, angleY:Number = 0):void
Object3D
 Inherited
rotateVerticesX(angle:Number):void
Rotate vertices coordinates around X axis
Object3D
 Inherited
rotateVerticesY(angle:Number):void
Rotate vertices coordinates around Y axis
Object3D
 Inherited
rotateVerticesZ(angle:Number):void
Rotate vertices coordinates around Z axis
Object3D
 Inherited
scale(x:Number = 1, y:Number = 1, z:Number = 1):void
Object3D
 Inherited
toString():String
Object3D
 Inherited
translateVertices(tx:Number, ty:Number, tz:Number):void
Translate vertices coordinates
Object3D
 Inherited
vertexInList(v:Vertex):Boolean
Checks if a mesh already contains a vertex
Mesh
 Inherited
weldVertices(tolerance:Number = 1):void
Welds vertices that are close together
Mesh
Constructor detail
Box()constructor
public function Box(materialList:Array, width:Number = 100, height:Number = 100, depth:Number = 100, steps:* = 3)

Create a box with custom dimensions & segments. Side order: front, right, left, back, bottom, top. Set a material to null to skip a side.

Parameters
materialList:Array or or >
 
width:Number (default = 100)
 
height:Number (default = 100)
 
depth:Number (default = 100)
 
steps:* (default = 3)