A Vertex, the basic element of a face
length:Number [read-write]Implementation
public function get length():Number
public function set length(value:Number):void
public var scale:Number
public var screenX:Number
public var screenY:Number
public var x:Number
public var x3d:Number
public var y:Number
public var y3d:Number
public var z:Number
public var z3d:Number
public function Vertex(x:Number, y:Number, z:Number)Parameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
public function add(v:Vertex):voidParameters
public function clone():Vertex
Returns
public function cross(v:Vertex):VertexParameters
Returns
public function dot(v:Vertex):NumberParameters
Returns
public static function getDirectionVertexFromAngles(angleX:Number, angleY:Number):VertexParameters
| angleX:Number |
| |
| angleY:Number |
Returns
public function mult(n:Number):voidParameters
public function normalize():void
public function rotateAround(angleX:Number = 0, angleY:Number = 0):voidParameters
| angleX:Number (default = 0) |
| |
| angleY:Number (default = 0) |
public function rotatePoint(q:Quaternion):Vertex
rotates a vertex by a quaterion (experimental)
Parameters
Returns
public function sub(v:Vertex):voidParameters
public function toString():String
Returns