A face, the basic object of every 3D mesh. Every face has a reference to it's corresponding mesh (meshRef)
public var material:Material
public var meshRef:Object3D
public var uvMap:Array
public var vertexList:Array
public function Face(meshRef:Object3D, v1:Vertex, v2:Vertex, v3:Vertex, material:Material = null, uvMap:Array = null)
Constructor of a Face
Parameters
| meshRef:Object3D — to the mesh
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| v1:Vertex — vertex
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| v2:Vertex — vertex
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| v3:Vertex — vertex
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| material:Material (default = null) |
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| uvMap:Array (default = null) — map for bitmap textures
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public function getNormal():Vertex
Returns
public function toString():String
Returns