Packagede.nulldesign.nd3d.geom
Classpublic class Face

A face, the basic object of every 3D mesh. Every face has a reference to it's corresponding mesh (meshRef)



Public Properties
 PropertyDefined by
  material : Material
Face
  meshRef : Object3D
Face
  uvMap : Array
Face
  v1 : Vertex
Face
  v2 : Vertex
Face
  v3 : Vertex
Face
  vertexList : Array
Face
Public Methods
 MethodDefined by
  
Face(meshRef:Object3D, v1:Vertex, v2:Vertex, v3:Vertex, material:Material = null, uvMap:Array = null)
Constructor of a Face
Face
  
Face
  
toString():String
Face
Property detail
materialproperty
public var material:Material
meshRefproperty 
public var meshRef:Object3D
uvMapproperty 
public var uvMap:Array
v1property 
public var v1:Vertex
v2property 
public var v2:Vertex
v3property 
public var v3:Vertex
vertexListproperty 
public var vertexList:Array
Constructor detail
Face()constructor
public function Face(meshRef:Object3D, v1:Vertex, v2:Vertex, v3:Vertex, material:Material = null, uvMap:Array = null)

Constructor of a Face

Parameters
meshRef:Object3D — to the mesh
 
v1:Vertex — vertex
 
v2:Vertex — vertex
 
v3:Vertex — vertex
 
material:Material (default = null)
 
uvMap:Array (default = null) — map for bitmap textures
Method detail
getNormal()method
public function getNormal():Vertex

Returns
Vertex
toString()method 
public function toString():String

Returns
String