Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| | Class | Package | Description |
| | AbstractView
| de.nulldesign.nd3d.view |
A prepared 3D scene with debug modes (debug axis, debug display and manual placement ob ojects)
|
| | ASEParser
| de.nulldesign.nd3d.utils | |
| | BeatEvent
| de.nulldesign.sound | |
| | BitmapMaterial
| de.nulldesign.nd3d.material |
BitmapMaterial, used to display textured 3d objects
|
| | Box
| de.nulldesign.nd3d.objects |
... |
| | CatmullRomCurve3D
| de.nulldesign.nd3d.geom |
A 3-dimensional Catmullrom curve
|
| | ColorUtil
| de.nulldesign.nd3d.utils | |
| | Cube
| de.nulldesign.nd3d.objects |
Cube
|
| | CubicBezier3D
| de.nulldesign.nd3d.geom |
Mathematical representation of a cubic bezier curve used by CatmullRomCurve3D
|
| | Face
| de.nulldesign.nd3d.geom |
A face, the basic object of every 3D mesh. |
| | Frame
| de.nulldesign.nd3d.animation |
Used in combination with KeyframeMesh DisplayObject3D and all sub-classes
to provided keyframe-based animation to objects. |
| | Ground
| de.nulldesign.nd3d.objects |
A plane that lies on the ground ;)
|
| | GTween
| com.gskinner.motion |
GTween ©2008 Grant Skinner, gskinner.com. |
| | GTweenFilter
| com.gskinner.motion |
GTweenFilter ©2008 Grant Skinner, gskinner.com. |
| | GTweenTimeline
| com.gskinner.motion |
GTweenTimeline ©2008 Grant Skinner, gskinner.com. |
| | GTweeny
| com.gskinner.motion |
GTweeny ©2008 Grant Skinner, gskinner.com. |
| | IMeshParser
| de.nulldesign.nd3d.utils |
... |
| | KeyframeMesh
| de.nulldesign.nd3d.objects |
KeyframeMesh provides framework for objects that have keyframed animation. |
| | Line3D
| de.nulldesign.nd3d.objects |
Line3D, a simple 3d line between two vertices
|
| | LineMaterial
| de.nulldesign.nd3d.material |
LineMaterial
|
| | LinkedList
| de.nulldesign.nd3d.geom |
... |
| | LinkedListElem
| de.nulldesign.nd3d.geom | |
| | Material
| de.nulldesign.nd3d.material |
Basic material for 3D objects. |
| | MaterialDefaults
| de.nulldesign.nd3d.utils |
... |
| | Max3DSParser
| de.nulldesign.nd3d.utils | |
| | MD2
| de.nulldesign.nd3d.objects | |
| | MD2Parser
| de.nulldesign.nd3d.utils | |
| | Mesh
| de.nulldesign.nd3d.objects |
Basic object for every 3d object that contains faces
|
| | MeshEvent
| de.nulldesign.nd3d.events |
MeshEvent dispatched by the MeshLoader
|
| | MeshLoader
| de.nulldesign.nd3d.utils |
MeshLoader used to load meshes from external files
|
| | Mouse3DEvent
| de.nulldesign.nd3d.events |
Mouse3DEvent, dispatched by the Renderer on mesh rollover/rollout/click
|
| | MultiTween
| com.gskinner.motion |
MultiTween ©2008 Grant Skinner, gskinner.com. |
| | Object3D
| de.nulldesign.nd3d.objects |
Root class for every 3D object. |
| | PixelMaterial
| de.nulldesign.nd3d.material |
PixelMaterial. |
| | Plane
| de.nulldesign.nd3d.objects |
A plane
|
| | PointCamera
| de.nulldesign.nd3d.objects |
A simple pointcamera
|
| | Quaternion
| de.nulldesign.nd3d.geom |
Mathematical representation of a quaternion
|
| | ReflectBitmapMaterial
| de.nulldesign.nd3d.material |
... |
| | Renderer
| de.nulldesign.nd3d.renderer |
The heart of the engine. |
| | Ribbon
| de.nulldesign.nd3d.objects | |
| | SimpleCube
| de.nulldesign.nd3d.objects |
A simple cube with 12 faces
|
| | SoundAnalyzer
| de.nulldesign.sound | |
| | SoundEvent
| de.nulldesign.sound | |
| | Sphere
| de.nulldesign.nd3d.objects |
A sphere
|
| | Sprite3D
| de.nulldesign.nd3d.objects |
Sprite3D represents a sprite in the 3D world. |
| | SWFMaterial
| de.nulldesign.nd3d.material |
The SWFMaterial can hold a SWF and renders it to the texture. |
| | TextureRenderer
| de.nulldesign.nd3d.renderer |
The TextureRenderer
|
| | UV
| de.nulldesign.nd3d.geom |
Basic UV mapping coordinates class
|
| | Vertex
| de.nulldesign.nd3d.geom |
A Vertex, the basic element of a face
|
| | WireMaterial
| de.nulldesign.nd3d.material |
WireMaterial, used to render a 3D object as a wireframe w or w/o a fill
|