Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 AbstractView
de.nulldesign.nd3d.view A prepared 3D scene with debug modes (debug axis, debug display and manual placement ob ojects)
 ASEParser
de.nulldesign.nd3d.utils 
 BeatEvent
de.nulldesign.sound 
 BitmapMaterial
de.nulldesign.nd3d.material BitmapMaterial, used to display textured 3d objects
 Box
de.nulldesign.nd3d.objects ...
 CatmullRomCurve3D
de.nulldesign.nd3d.geom A 3-dimensional Catmullrom curve
 ColorUtil
de.nulldesign.nd3d.utils 
 Cube
de.nulldesign.nd3d.objects Cube
 CubicBezier3D
de.nulldesign.nd3d.geom Mathematical representation of a cubic bezier curve used by CatmullRomCurve3D
 Face
de.nulldesign.nd3d.geom A face, the basic object of every 3D mesh.
 Frame
de.nulldesign.nd3d.animation Used in combination with KeyframeMesh DisplayObject3D and all sub-classes to provided keyframe-based animation to objects.
 Ground
de.nulldesign.nd3d.objects A plane that lies on the ground ;)
 GTween
com.gskinner.motion GTween ©2008 Grant Skinner, gskinner.com.
 GTweenFilter
com.gskinner.motion GTweenFilter ©2008 Grant Skinner, gskinner.com.
 GTweenTimeline
com.gskinner.motion GTweenTimeline ©2008 Grant Skinner, gskinner.com.
 GTweeny
com.gskinner.motion GTweeny ©2008 Grant Skinner, gskinner.com.
 IMeshParser
de.nulldesign.nd3d.utils ...
 KeyframeMesh
de.nulldesign.nd3d.objects KeyframeMesh provides framework for objects that have keyframed animation.
 Line3D
de.nulldesign.nd3d.objects Line3D, a simple 3d line between two vertices
 LineMaterial
de.nulldesign.nd3d.material LineMaterial
 LinkedList
de.nulldesign.nd3d.geom ...
 LinkedListElem
de.nulldesign.nd3d.geom 
 Material
de.nulldesign.nd3d.material Basic material for 3D objects.
 MaterialDefaults
de.nulldesign.nd3d.utils ...
 Max3DSParser
de.nulldesign.nd3d.utils 
 MD2
de.nulldesign.nd3d.objects 
 MD2Parser
de.nulldesign.nd3d.utils 
 Mesh
de.nulldesign.nd3d.objects Basic object for every 3d object that contains faces
 MeshEvent
de.nulldesign.nd3d.events MeshEvent dispatched by the MeshLoader
 MeshLoader
de.nulldesign.nd3d.utils MeshLoader used to load meshes from external files
 Mouse3DEvent
de.nulldesign.nd3d.events Mouse3DEvent, dispatched by the Renderer on mesh rollover/rollout/click
 MultiTween
com.gskinner.motion MultiTween ©2008 Grant Skinner, gskinner.com.
 Object3D
de.nulldesign.nd3d.objects Root class for every 3D object.
 PixelMaterial
de.nulldesign.nd3d.material PixelMaterial.
 Plane
de.nulldesign.nd3d.objects A plane
 PointCamera
de.nulldesign.nd3d.objects A simple pointcamera
 Quaternion
de.nulldesign.nd3d.geom Mathematical representation of a quaternion
 ReflectBitmapMaterial
de.nulldesign.nd3d.material ...
 Renderer
de.nulldesign.nd3d.renderer The heart of the engine.
 Ribbon
de.nulldesign.nd3d.objects 
 SimpleCube
de.nulldesign.nd3d.objects A simple cube with 12 faces
 SoundAnalyzer
de.nulldesign.sound 
 SoundEvent
de.nulldesign.sound 
 Sphere
de.nulldesign.nd3d.objects A sphere
 Sprite3D
de.nulldesign.nd3d.objects Sprite3D represents a sprite in the 3D world.
 SWFMaterial
de.nulldesign.nd3d.material The SWFMaterial can hold a SWF and renders it to the texture.
 TextureRenderer
de.nulldesign.nd3d.renderer The TextureRenderer
 UV
de.nulldesign.nd3d.geom Basic UV mapping coordinates class
 Vertex
de.nulldesign.nd3d.geom A Vertex, the basic element of a face
 WireMaterial
de.nulldesign.nd3d.material WireMaterial, used to render a 3D object as a wireframe w or w/o a fill