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scale — Property in class de.nulldesign.nd3d.geom.Vertex
scale(x, y, z) — Method in class de.nulldesign.nd3d.objects.Object3D
scaleX — Property in class de.nulldesign.nd3d.objects.Object3D
scaleY — Property in class de.nulldesign.nd3d.objects.Object3D
scaleZ — Property in class de.nulldesign.nd3d.objects.Object3D
screenX — Property in class de.nulldesign.nd3d.geom.Vertex
screenY — Property in class de.nulldesign.nd3d.geom.Vertex
setAssignment(assignmentTarget, assignmentProperty) — Method in class com.gskinner.motion.GTween
Allows you to tween objects that require re-assignment whenever they are modified by reassigning the target object to a specified property of another object.
setPosition(position, suppressEvents) — Method in class com.gskinner.motion.GTween
Sets the position of the tween.
setPosition(value, suppressEvents) — Method in class com.gskinner.motion.GTweenTimeline
setPosition(position, suppressEvents) — Method in class com.gskinner.motion.GTweeny
Sets the position of the tween.
setProperties(properties) — Method in class com.gskinner.motion.GTween
Shorthand method for making multiple setProperty calls quickly.
setProperties(properties) — Method in class com.gskinner.motion.GTweeny
Shorthand method for making multiple setProperty calls quickly.
setProperty(name, value) — Method in class com.gskinner.motion.GTween
Sets the numeric end value for a property on the target object that you would like to tween.
setProperty(name, value) — Method in class com.gskinner.motion.GTweeny
Sets the numeric end value for a property on the target object that you would like to tween.
setPropertyValue(target, propertyName, value) — Static method in class com.gskinner.motion.GTweenTimeline
Sets a property value on a specified target object.
setStartProperties(properties) — Method in class com.gskinner.motion.GTween
Allows you to manually assign the start property values for a tween.
setTweenProperties(properties) — Method in class com.gskinner.motion.GTween
Shortcut method for setting multiple properties on the tween instance quickly.
setTweenProperties(properties) — Method in class com.gskinner.motion.GTweeny
Shortcut method for setting multiple properties on the tween instance quickly.
SimpleCube — Class in package de.nulldesign.nd3d.objects
A simple cube with 12 faces
SimpleCube(material:de.nulldesign.nd3d.material:Material, size) — Constructor in class de.nulldesign.nd3d.objects.SimpleCube
smoothed — Property in class de.nulldesign.nd3d.material.Material
smoothed — Property in class de.nulldesign.nd3d.utils.MaterialDefaults
snapping — Property in class com.gskinner.motion.GTween
If set to true, tweened values specified by snappingProperties will be rounded (snapped) before they are assigned to the target.
snapping — Property in class com.gskinner.motion.GTweeny
If set to true, tweened values specified by snappingProperties will be rounded (snapped) before they are assigned to the target.
snappingProperties — Static property in class com.gskinner.motion.GTween
A hash table specifying properties that should have their value rounded (snapped) before being applied.
snappingProperties — Static property in class com.gskinner.motion.GTweeny
A hash table specifying properties that should have their value rounded (snapped) before being applied.
SoundAnalyzer — Class in package de.nulldesign.sound
SoundAnalyzer(songUrl, mode, eqalizerBmp) — Constructor in class de.nulldesign.sound.SoundAnalyzer
SoundEvent — Class in package de.nulldesign.sound
SoundEvent(amp) — Constructor in class de.nulldesign.sound.SoundEvent
spectrum — Property in class de.nulldesign.sound.SoundAnalyzer
speed — Property in class de.nulldesign.nd3d.objects.Ribbon
Sphere — Class in package de.nulldesign.nd3d.objects
A sphere
Sphere(steps, size, mat:de.nulldesign.nd3d.material:Material, hemisphereOnly) — Constructor in class de.nulldesign.nd3d.objects.Sphere
Sprite3D — Class in package de.nulldesign.nd3d.objects
Sprite3D represents a sprite in the 3D world.
Sprite3D(mat:de.nulldesign.nd3d.material:Material, centerX, centerY, centerZ) — Constructor in class de.nulldesign.nd3d.objects.Sprite3D
Constructor of class Sprite3D
stage — Property in class de.nulldesign.nd3d.renderer.Renderer
START — Constant static property in class com.gskinner.motion.GTween
Constant for the START state.
state — Property in class com.gskinner.motion.GTween
Returns the current positional state of the tween.
stop() — Method in class de.nulldesign.nd3d.objects.KeyframeMesh
sub(v:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.geom.Vertex
swf — Property in class de.nulldesign.nd3d.material.SWFMaterial
swfHeight — Property in class de.nulldesign.nd3d.material.SWFMaterial
SWFMaterial — Class in package de.nulldesign.nd3d.material
The SWFMaterial can hold a SWF and renders it to the texture.
SWFMaterial(swf, smoothed, calculateLights, doubleSided, additive) — Constructor in class de.nulldesign.nd3d.material.SWFMaterial
swfWidth — Property in class de.nulldesign.nd3d.material.SWFMaterial
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