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rad2deg(rad) — Static method in class de.nulldesign.nd3d.objects.Object3D
ratio — Property in class de.nulldesign.nd3d.material.ReflectBitmapMaterial
reference — Property in class de.nulldesign.nd3d.material.ReflectBitmapMaterial
reflect — Property in class com.gskinner.motion.GTween
Indicates whether the tween should use the reflect mode when repeating.
reflect — Property in class com.gskinner.motion.GTweeny
Indicates whether the tween should use the reflect mode when repeating.
ReflectBitmapMaterial — Class in package de.nulldesign.nd3d.material
...
ReflectBitmapMaterial(reference:de.nulldesign.nd3d.material:BitmapMaterial, ratio, topAlpha) — Constructor in class de.nulldesign.nd3d.material.ReflectBitmapMaterial
Create a material reflection.
removeCallback(position) — Method in class com.gskinner.motion.GTweenTimeline
Removes the callback at the specified position.
removeLabel(label) — Method in class com.gskinner.motion.GTweenTimeline
Removes the specified label.
removeTween(tween:com.gskinner.motion:GTween) — Method in class com.gskinner.motion.GTweenTimeline
Removes the specified tween.
render(meshList, cam:de.nulldesign.nd3d.objects:PointCamera) — Method in class de.nulldesign.nd3d.renderer.Renderer
Processes a list of meshes, and draws them on the screen
render2DSprite(gfx, material:de.nulldesign.nd3d.material:Material, a:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.renderer.TextureRenderer
Renders a bitmap to the screen
renderer — Property in class de.nulldesign.nd3d.view.AbstractView
Renderer — Class in package de.nulldesign.nd3d.renderer
The heart of the engine.
Renderer(stage) — Constructor in class de.nulldesign.nd3d.renderer.Renderer
Constructor of class Renderer
renderFlatFace(wireFrameMode, calculatedColor, gfx, material:de.nulldesign.nd3d.material:Material, v1:de.nulldesign.nd3d.geom:Vertex, v2:de.nulldesign.nd3d.geom:Vertex, v3:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.renderer.TextureRenderer
Renders a flat colored face
renderLine(gfx, material:de.nulldesign.nd3d.material:LineMaterial, vertexList) — Method in class de.nulldesign.nd3d.renderer.TextureRenderer
Renders a set of lines
renderList — Property in class de.nulldesign.nd3d.view.AbstractView
renderPixel(gfx, material:de.nulldesign.nd3d.material:PixelMaterial, a:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.renderer.TextureRenderer
Renders a vertex as a pixel
renderUV(gfx, material:de.nulldesign.nd3d.material:Material, a:de.nulldesign.nd3d.geom:Vertex, b:de.nulldesign.nd3d.geom:Vertex, c:de.nulldesign.nd3d.geom:Vertex, uvMap, colorFactor, ambientColor) — Method in class de.nulldesign.nd3d.renderer.TextureRenderer
renders a textured triangle (original code by Andre Michelle, www.andre-michelle.com)
repeat — Property in class com.gskinner.motion.GTween
The number of times this tween will repeat.
repeat — Property in class com.gskinner.motion.GTweeny
The number of times this tween will repeat.
resetPointer() — Method in class de.nulldesign.nd3d.geom.LinkedList
reverse(suppressEvents) — Method in class com.gskinner.motion.GTween
Toggles the reversed property and inverts the current tween position.
reverse(suppressEvents) — Method in class com.gskinner.motion.GTweeny
Toggles the reversed property and inverts the current tween position.
reversed — Property in class com.gskinner.motion.GTween
Indicates whether a tween should run in reverse.
reversed — Property in class com.gskinner.motion.GTweeny
Indicates whether a tween should run in reverse.
rgb2hex(r, g, b) — Static method in class de.nulldesign.nd3d.utils.ColorUtil
Ribbon — Class in package de.nulldesign.nd3d.objects
Ribbon(speed, detailLevel, width, material:de.nulldesign.nd3d.material:Material) — Constructor in class de.nulldesign.nd3d.objects.Ribbon
rightValues — Property in class de.nulldesign.sound.BeatEvent
rightValues — Property in class de.nulldesign.sound.SoundAnalyzer
rotateAround(angleX, angleY) — Method in class de.nulldesign.nd3d.geom.Vertex
rotateAround(origin:de.nulldesign.nd3d.objects:Object3D, angleX, angleY) — Method in class de.nulldesign.nd3d.objects.Object3D
rotatePoint(q:de.nulldesign.nd3d.geom:Quaternion) — Method in class de.nulldesign.nd3d.geom.Vertex
rotates a vertex by a quaterion (experimental)
rotateVerticesX(angle) — Method in class de.nulldesign.nd3d.objects.Object3D
Rotate vertices coordinates around X axis
rotateVerticesY(angle) — Method in class de.nulldesign.nd3d.objects.Object3D
Rotate vertices coordinates around Y axis
rotateVerticesZ(angle) — Method in class de.nulldesign.nd3d.objects.Object3D
Rotate vertices coordinates around Z axis
rotationProperties — Static property in class com.gskinner.motion.GTween
A hash table specifying properties that should be affected by autoRotation.
rotationProperties — Static property in class com.gskinner.motion.GTweeny
A hash table specifying properties that should be affected by autoRotation.
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