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face — Property in class de.nulldesign.nd3d.events.Mouse3DEvent
Holds the current clicked face
Face — Class in package de.nulldesign.nd3d.geom
A face, the basic object of every 3D mesh.
Face(meshRef:de.nulldesign.nd3d.objects:Object3D, v1:de.nulldesign.nd3d.geom:Vertex, v2:de.nulldesign.nd3d.geom:Vertex, v3:de.nulldesign.nd3d.geom:Vertex, material:de.nulldesign.nd3d.material:Material, uvMap) — Constructor in class de.nulldesign.nd3d.geom.Face
Constructor of a Face
faceList — Property in class de.nulldesign.nd3d.objects.Object3D
facesRendered — Property in class de.nulldesign.nd3d.renderer.Renderer
facesTotal — Property in class de.nulldesign.nd3d.renderer.Renderer
fallingSpeeds — Property in class de.nulldesign.sound.SoundAnalyzer
fillAlpha — Property in class de.nulldesign.nd3d.material.WireMaterial
fillColor — Property in class de.nulldesign.nd3d.material.WireMaterial
filterIndex — Property in class com.gskinner.motion.GTweenFilter
Indicates the index of the filter in the target's .filters array to apply the tween to.
finalize(closed, smoothness) — Method in class de.nulldesign.nd3d.geom.CatmullRomCurve3D
calulates the resulting curve
fl — Property in class de.nulldesign.nd3d.objects.PointCamera
flipNormals() — Method in class de.nulldesign.nd3d.objects.Mesh
Flips the normals of every face in the mesh
follow(target:de.nulldesign.nd3d.objects:Object3D, speed, turnSpeed) — Method in class de.nulldesign.nd3d.objects.PointCamera
Experimental
fps — Property in class de.nulldesign.nd3d.objects.KeyframeMesh
Number of animation frames to display per second
Frame — Class in package de.nulldesign.nd3d.animation
Used in combination with KeyframeMesh DisplayObject3D and all sub-classes to provided keyframe-based animation to objects.
Frame(name, vertices) — Constructor in class de.nulldesign.nd3d.animation.Frame
Create a new Frame with a name and a set of vertices
FRAME — Constant static property in class com.gskinner.motion.GTween
Constant for the FRAME timingMode.
frames — Property in class de.nulldesign.nd3d.objects.KeyframeMesh
The array of frames that make up the animation sequence.
fromAxisAngle(a, b, c, d) — Method in class de.nulldesign.nd3d.geom.Quaternion
fromPoint(a, b, c) — Method in class de.nulldesign.nd3d.geom.Quaternion
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