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AbstractView — Class in package de.nulldesign.nd3d.view
A prepared 3D scene with debug modes (debug axis, debug display and manual placement ob ojects)
AbstractView(sceneWidth, sceneHeight) — Constructor in class de.nulldesign.nd3d.view.AbstractView
activeTicker — Static property in class com.gskinner.motion.GTween
The currently active Ticker object.
add(v:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.geom.Vertex
addCallback(position, callback, parameters) — Method in class com.gskinner.motion.GTweenTimeline
Adds a callback function at the specified position.
addCurveVertex(p:de.nulldesign.nd3d.geom:Vertex) — Method in class de.nulldesign.nd3d.geom.CatmullRomCurve3D
add a new controlvertex to the curve
addFace(v1:de.nulldesign.nd3d.geom:Vertex, v2:de.nulldesign.nd3d.geom:Vertex, v3:de.nulldesign.nd3d.geom:Vertex, material:de.nulldesign.nd3d.material:Material, uvList) — Method in class de.nulldesign.nd3d.objects.Mesh
Adds a new face to the mesh
additive — Property in class de.nulldesign.nd3d.material.Material
additive — Property in class de.nulldesign.nd3d.utils.MaterialDefaults
additiveMode — Property in class de.nulldesign.nd3d.renderer.Renderer
addLabel(position, label) — Method in class com.gskinner.motion.GTweenTimeline
Adds a label at the specified position.
addTween(startPosition, tween:com.gskinner.motion:GTween) — Method in class com.gskinner.motion.GTweenTimeline
Adds a tween to the timeline, which will start playing at the specified start position.
addTweens(tweens) — Method in class com.gskinner.motion.GTweenTimeline
Shortcut method for adding a number of tweens at once.
alpha — Property in class de.nulldesign.nd3d.material.BitmapMaterial
_alpha — Property in class de.nulldesign.nd3d.material.Material
alpha — Property in class de.nulldesign.nd3d.material.Material
alpha — Property in class de.nulldesign.nd3d.utils.MaterialDefaults
ambientColor — Property in class de.nulldesign.nd3d.renderer.Renderer
ambientColorCorrection — Property in class de.nulldesign.nd3d.renderer.Renderer
AMBIENT_LIGHT — Constant property in class de.nulldesign.nd3d.utils.Max3DSParser
amp — Property in class de.nulldesign.sound.SoundEvent
analyseSpectrum(e) — Method in class de.nulldesign.sound.SoundAnalyzer
angleX — Property in class de.nulldesign.nd3d.objects.Object3D
angleX — Property in class de.nulldesign.nd3d.objects.PointCamera
angleY — Property in class de.nulldesign.nd3d.objects.Object3D
angleY — Property in class de.nulldesign.nd3d.objects.PointCamera
angleZ — Property in class de.nulldesign.nd3d.objects.Object3D
angleZ — Property in class de.nulldesign.nd3d.objects.PointCamera
ANIM_LOOP — Constant static property in class de.nulldesign.nd3d.objects.KeyframeMesh
ANIM_NORMAL — Constant static property in class de.nulldesign.nd3d.objects.KeyframeMesh
Three kinds of animation sequences: [1] Normal (sequential, just playing) [2] Loop (a loop) [3] Stop (stopped, not animating)
ANIM_STOP — Constant static property in class de.nulldesign.nd3d.objects.KeyframeMesh
ASEParser — Class in package de.nulldesign.nd3d.utils
ASEParser() — Constructor in class de.nulldesign.nd3d.utils.ASEParser
autoPlay — Property in class com.gskinner.motion.GTween
Indicates whether the tween should automatically play when an end value is changed.
autoPlay — Property in class com.gskinner.motion.GTweeny
Indicates whether the tween should automatically play when an end value is changed.
autoRotation — Property in class com.gskinner.motion.GTween
When true, the tween will always rotate in the shortest direction to reach an end rotation value.
autoRotation — Property in class com.gskinner.motion.GTweeny
When true, the tween will always rotate in the shortest direction to reach the destination rotation.
autoVisible — Property in class com.gskinner.motion.GTween
Indicates whether the target's visible property should automatically be set to false when its alpha value is tweened to 0 or less.
autoVisible — Property in class com.gskinner.motion.GTweeny
Indicates whether the target's visible property should automatically be set to false when its alpha value is tweened to 0 or less.
averageEnergy — Property in class de.nulldesign.sound.SoundAnalyzer
averageValues — Property in class de.nulldesign.sound.BeatEvent
averageValues — Property in class de.nulldesign.sound.SoundAnalyzer
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