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	<title>nulldesign // lars gerckens &#187; Talk</title>
	<atom:link href="http://www.nulldesign.de/category/talk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nulldesign.de</link>
	<description>A place to showcase my personal portfolio and flash related experiments</description>
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		<title>First steps on the iPhone</title>
		<link>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/</link>
		<comments>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 13:36:41 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=265</guid>
		<description><![CDATA[Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the &#8220;strange&#8221; look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the &#8220;strange&#8221; look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver to ObjectiveC, there is a lot to optimize, that&#8217;s why it&#8217;s running only at 30 fps. I like experimenting with this platform, more to come&#8230;</p>
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			<wfw:commentRss>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Stardust particle engine + ND3D</title>
		<link>http://www.nulldesign.de/2009/08/27/stardust-particle-engine-nd3d/</link>
		<comments>http://www.nulldesign.de/2009/08/27/stardust-particle-engine-nd3d/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 10:19:56 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=262</guid>
		<description><![CDATA[Allen Chou made a beautiful and pretty fast open source particle engine named Stardust. Just have a look at the examples, you can customize the output in various ways via xml configuration. So in case you need an easy to use particle engine for your next project, I suggest you take a look at his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cjcat.blogspot.com/">Allen Chou</a> made a beautiful and pretty fast open source particle engine named <a href="http://code.google.com/p/stardust-particle-engine/">Stardust</a>. Just have a look at the examples, you can customize the output in various ways via xml configuration. So in case you need an easy to use particle engine for your next project, I suggest you take a look at his engine. He also added an extension to use it together with my <a href="http://code.google.com/p/nd3d/">ND3D</a> engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/08/27/stardust-particle-engine-nd3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SimpleTimer 2 updated</title>
		<link>http://www.nulldesign.de/2009/06/18/simpletimer-2-updated/</link>
		<comments>http://www.nulldesign.de/2009/06/18/simpletimer-2-updated/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 21:23:06 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=246</guid>
		<description><![CDATA[
I found some time to give my timer a small graphical rebrush. The application icon and the logo itself has been updated. Now it looks a lot more beautiful in the dock. I also added an alternative bright skin in case you don&#8217;t like the dark one. The calender is now zoomable if you didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.nulldesign.de/wp-content/uploads/2009/06/st_new_icon.jpg" alt="st_new_icon" title="st_new_icon" width="436" height="160" class="alignnone size-full wp-image-247" /></p>
<p>I found some time to give my <a href="http://www.nulldesign.de/projects/simpletimer-2/">timer</a> a small graphical rebrush. The application icon and the logo itself has been updated. Now it looks a lot more beautiful in the dock. I also added an alternative bright skin in case you don&#8217;t like the dark one. The calender is now zoomable if you didn&#8217;t already noticed and timers running less than 60 seconds are not counted anymore. The next thing I&#8217;m planning is to write an importer/exporter for the database that let&#8217;s you easily migrate all your timer data to a new computer. So long&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/06/18/simpletimer-2-updated/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Issues with ANT and Out of memory error</title>
		<link>http://www.nulldesign.de/2009/05/18/issues-with-ant-and-out-of-memory-error/</link>
		<comments>http://www.nulldesign.de/2009/05/18/issues-with-ant-and-out-of-memory-error/#comments</comments>
		<pubDate>Mon, 18 May 2009 13:05:27 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=238</guid>
		<description><![CDATA[Finally my macbook arrived and I got everything set up and started working (Yes, I switched finally ;)). In one of my projects I have to compile a large flex project quite often, so I use ANT directly in the shell. 
On Windows it was never a  problem, but in OS X I always [...]]]></description>
			<content:encoded><![CDATA[<p>Finally my macbook arrived and I got everything set up and started working (Yes, I switched finally ;)). In one of my projects I have to compile a large flex project quite often, so I use ANT directly in the shell. </p>
<p>On Windows it was never a  problem, but in OS X I always got: &#8220;java.lang.OutOfMemoryError: Java heap space&#8221;. After quite a journey through the depths of the web I found the place where to increase the memory size and I thought that&#8217;s might be interesting for you: </p>
<p>Just create a file called ant.conf in /etc (Use sudo to create the file) and paste this line: <strong>ANT_OPTS=&#8217;-Xmx1024m -XX:MaxPermSize=128m&#8217;</strong> Done!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/05/18/issues-with-ant-and-out-of-memory-error/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ND3D &#8211; Reloaded</title>
		<link>http://www.nulldesign.de/2009/02/13/nd3d-reloaded/</link>
		<comments>http://www.nulldesign.de/2009/02/13/nd3d-reloaded/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 22:03:29 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=219</guid>
		<description><![CDATA[Hey there! My little 3D engine has made a lot of progress the last couple of weeks. I added some stuff Katopz made and Philippe (Flashdevelop Team) contributed a lot as well. Thank you guys!
New features are:
- Interactivity. Meshes and materials are clickable now.
- New Materials: BitmapMaterial, LineMaterial, Pixelmaterial and Wirematerial&#8217;
- A few new 3D [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there! My little 3D engine has made a lot of progress the last couple of weeks. I added some stuff <a href="http://sleepydesign.blogspot.com/" target="_blank">Katopz</a> made and <a href="http://www.flashdevelop.org" target="_blank">Philippe</a> (Flashdevelop Team) contributed a lot as well. Thank you guys!</p>
<p>New features are:<br />
- Interactivity. Meshes and materials are clickable now.<br />
- New Materials: BitmapMaterial, LineMaterial, Pixelmaterial and Wirematerial&#8217;<br />
- A few new 3D Objects: Ground, Box, Line3D<br />
- Fixed 3DS and MD2 Parser<br />
- Predefined 3d scene for faster development</p>
<p>Go and grab the newest sources at <a href="http://code.google.com/p/nd3d/" target="_blank">google code</a>.</p>
<p style="text-align: center;"><a href="http://www.nulldesign.de/nd3d/teaser/" target="_blank"><img class="size-full wp-image-220 aligncenter" title="nd3d_teaser" src="http://www.nulldesign.de/wp-content/uploads/2009/02/nd3d_teaser.jpg" alt="" width="478" height="278" /></a><br />
(Click me, I will dance for you!)</p>
<p>Big thanks to <a href="http://www.schumanncombo.com/" target="_blank">Richard </a>for the little animated fella. (He just told me the poor little guy is named: Cchhhrkrrpffschnurps. Bless you! :)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/02/13/nd3d-reloaded/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Even more updates&#8230;</title>
		<link>http://www.nulldesign.de/2009/01/29/even-more-updates/</link>
		<comments>http://www.nulldesign.de/2009/01/29/even-more-updates/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 17:17:17 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=216</guid>
		<description><![CDATA[Good news everyone! It seems like Katopz from sleepydesign doesn&#8217;t need no sleep and added some really cool features to ND3D: A LineRenderer, FileMaterial (so you don&#8217;t need to manually preload your textures) and some modifications to support JigLib (an open source physics engine). See the examples on his blog. I will add everything to [...]]]></description>
			<content:encoded><![CDATA[<p>Good news everyone! It seems like <a href="http://sleepydesign.blogspot.com/" target="_blank">Katopz</a> from <a href="http://sleepydesign.blogspot.com/" target="_blank">sleepydesign </a>doesn&#8217;t need no sleep and added some really cool features to ND3D: A LineRenderer, FileMaterial (so you don&#8217;t need to manually preload your textures) and some modifications to support <a href="http://code.google.com/p/jiglibflash/" target="_blank">JigLib</a> (an open source physics engine). See the examples on his <a href="http://sleepydesign.blogspot.com/2009/01/nd3d-smallest-3d-engine-for-jiglib-isn.html" target="_blank">blog</a>. I will add everything to the repository the next days (Give me some time, I need sleep ;)).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/01/29/even-more-updates/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Another ND3D Update 2</title>
		<link>http://www.nulldesign.de/2009/01/27/another-nd3d-update-2/</link>
		<comments>http://www.nulldesign.de/2009/01/27/another-nd3d-update-2/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 08:24:44 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=214</guid>
		<description><![CDATA[Here is another update for ND3D: Keyframed MD2 Animation Meshes. Thanks to Katopz from sleepydesign (Sorry it took me so long to add it). An example is also encluded. Go! Update your repository.
]]></description>
			<content:encoded><![CDATA[<p>Here is another update for ND3D: Keyframed MD2 Animation Meshes. Thanks to Katopz from <a href="http://www.sleepydesign.com" target="_blank">sleepydesign</a> (Sorry it took me so long to add it). An example is also encluded. Go! Update your repository.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/01/27/another-nd3d-update-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ND3D Updates</title>
		<link>http://www.nulldesign.de/2009/01/26/nd3d-updates/</link>
		<comments>http://www.nulldesign.de/2009/01/26/nd3d-updates/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 13:15:48 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=211</guid>
		<description><![CDATA[Hey folks, it&#8217;s been a while since my last post and my last update to ND3D. Philippe Elsass from the Flashdevelop Team sent me a useful update for my engine. With this update there is now support for alpha transparency in bitmap textures and the MeshLoader is able to load an parse 3DS files. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Hey folks, it&#8217;s been a while since my last post and my last update to ND3D. Philippe Elsass from the Flashdevelop Team sent me a useful update for my engine. With this update there is now support for alpha transparency in bitmap textures and the MeshLoader is able to load an parse 3DS files. It&#8217;s all available via the <a href="http://code.google.com/p/nd3d/source/checkout" target="_blank">google code repository</a></p>
<p>Have fun.<br />
(I&#8217;m working on an efficient way to get interactive materials working, hang on&#8230;)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/01/26/nd3d-updates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>SimpleTimer 2 &#8211; AIR 1.5 Hotfix</title>
		<link>http://www.nulldesign.de/2008/11/23/simpletimer-2-air-15-hotfix/</link>
		<comments>http://www.nulldesign.de/2008/11/23/simpletimer-2-air-15-hotfix/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 13:37:59 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=209</guid>
		<description><![CDATA[Hi there, I just uploaded a fix for the SimpleTimer. With the new AIR Runtime version 1.5 you weren&#8217;t able to restore the minimized timer. That&#8217;s fixed now and should come to you via auto update.
]]></description>
			<content:encoded><![CDATA[<p>Hi there, I just uploaded a fix for the SimpleTimer. With the new AIR Runtime version 1.5 you weren&#8217;t able to restore the minimized timer. That&#8217;s fixed now and should come to you via auto update.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2008/11/23/simpletimer-2-air-15-hotfix/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SimpleTimer 2 released</title>
		<link>http://www.nulldesign.de/2008/10/22/simpletimer-2-released/</link>
		<comments>http://www.nulldesign.de/2008/10/22/simpletimer-2-released/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 10:39:04 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=201</guid>
		<description><![CDATA[Good news everyone! I just released the first version of my new time tracking application. You can find the download, description and everyting else under Projects -&#62; SimpleTimer 2. The version count is 1.0.1. I hope it&#8217;s nearly bugfree, since I&#8217;m using it for quite a while now. Let me know what you think of [...]]]></description>
			<content:encoded><![CDATA[<p>Good news everyone! I just released the first version of my new time tracking application. You can find the download, description and everyting else under <a href="http://www.nulldesign.de/projects/simpletimer-2/">Projects -&gt; SimpleTimer 2</a>. The version count is 1.0.1. I hope it&#8217;s nearly bugfree, since I&#8217;m using it for quite a while now. Let me know what you think of it!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2008/10/22/simpletimer-2-released/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>SimpleTimer 2 &#8211; Sneak peak</title>
		<link>http://www.nulldesign.de/2008/10/02/simpletimer-2-sneak-peak/</link>
		<comments>http://www.nulldesign.de/2008/10/02/simpletimer-2-sneak-peak/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 08:24:30 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=190</guid>
		<description><![CDATA[As I mentioned, I&#8217;m working on version 2 of my little time tracking tool. Completely rebuild in Flex, with a lot of new features: Detailed tracking reports, CSV export, idle timeouts, autostart and more&#8230; Here is a screenshot of the current state.

(It will get public within the next weeks&#8230;)
]]></description>
			<content:encoded><![CDATA[<p>As I mentioned, I&#8217;m working on version 2 of my little time tracking tool. Completely rebuild in Flex, with a lot of new features: Detailed tracking reports, CSV export, idle timeouts, autostart and more&#8230; Here is a screenshot of the current state.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.nulldesign.de/wp-content/uploads/2008/09/timerview.jpg" alt="" width="500" height="246" /><br />
(It will get public within the next weeks&#8230;)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2008/10/02/simpletimer-2-sneak-peak/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>ND3D &amp; Flash 10</title>
		<link>http://www.nulldesign.de/2008/09/17/nd3d-flash-10/</link>
		<comments>http://www.nulldesign.de/2008/09/17/nd3d-flash-10/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 09:14:58 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=169</guid>
		<description><![CDATA[Katopz from sleepydesign took my 3D Engine and implemented the new triangle drawing features for Flash 10 into the renderer. You can see the results here: &#8216;drawTriangles is faster?&#8216;. In this experiment the result isn&#8217;t much faster (drawTriangles seems to be quite slow), but in bigger scenes you could reduce the tesselation of your geometry, [...]]]></description>
			<content:encoded><![CDATA[<p>Katopz from <a href="http://sleepydesign.blogspot.com" target="_blank">sleepydesign</a> took my <a href="http://code.google.com/p/nd3d/" target="_blank">3D Engine</a> and implemented the new <a href="http://www.senocular.com/flash/tutorials/flash10drawingapi/" target="_blank">triangle drawing features for Flash 10</a> into the renderer. You can see the results here: &#8216;<a href="http://sleepydesign.blogspot.com/2008/09/flash-player-10-drawtriangles-is-faster.html" target="_blank">drawTriangles is faster?</a>&#8216;. In this experiment the result isn&#8217;t much faster (drawTriangles seems to be quite slow), but in bigger scenes you could reduce the tesselation of your geometry, because drawTriangles distorts a bitmap the real way. Thanks Katopz for this test! I&#8217;ll have to set up my Flexbuilder for Flash 10 now ;)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>3d engine website</title>
		<link>http://www.nulldesign.de/2008/07/11/3d-engine-website/</link>
		<comments>http://www.nulldesign.de/2008/07/11/3d-engine-website/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 10:41:32 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=71</guid>
		<description><![CDATA[I just got a mail from Mr.Doob, he made a 3d line clock for the D///FEST 2008 website with my 3d engine. You can download the sources on the website:

Btw.: I&#8217;m planning to put the engine up to google code and continue working on it. It will stay lightweight, small and simple!
]]></description>
			<content:encoded><![CDATA[<p>I just got a mail from <a href="http://mrdoob.com/blog/" target="_blank">Mr.Doob</a>, he made a 3d line clock for the <a href="http://d3fest.org/2008/" target="_blank">D///FEST 2008</a> website with my <a href="http://www.nulldesign.de/2008/04/09/3d-engine-sources-examples/" target="_blank">3d engine</a>. You can download the sources on the website:</p>
<p><a href="http://d3fest.org/2008/" target="_blank"><img class="alignnone size-full wp-image-72" title="d3fest" src="http://www.nulldesign.de/wp-content/uploads/2008/07/d3fest.jpg" alt="" width="500" height="237" /></a></p>
<p>Btw.: I&#8217;m planning to put the engine up to google code and continue working on it. It will stay lightweight, small and simple!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2008/07/11/3d-engine-website/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Create better beings</title>
		<link>http://www.nulldesign.de/2008/06/27/create-better-beings/</link>
		<comments>http://www.nulldesign.de/2008/06/27/create-better-beings/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 22:13:24 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=68</guid>
		<description><![CDATA[It&#8217;s so much fun to play around with Spore&#8217;s creature editor. You can create almost every creature you can think of. This is my flying ostrichsnake. Over a 1.000.000 creatures have been uploaded to Sporepedia until now. I wonder what will happen when the full game will be released, can&#8217;t wait to see that&#8230;

]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s so much fun to play around with <a href="http://www.spore.com" target="_blank">Spore&#8217;s</a> creature editor. You can create almost every creature you can think of. This is my flying ostrichsnake. Over a 1.000.000 creatures have been uploaded to <a href="http://www.spore.com/sporepedia" target="_blank">Sporepedia</a> until now. I wonder what will happen when the full game will be released, can&#8217;t wait to see that&#8230;</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-70 aligncenter" title="creature21" src="http://www.nulldesign.de/wp-content/uploads/2008/06/creature21.jpg" alt="" width="500" height="265" /></p>
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		<title>Beautiful 3D flash site</title>
		<link>http://www.nulldesign.de/2008/06/06/beautiful-3d-flash-site/</link>
		<comments>http://www.nulldesign.de/2008/06/06/beautiful-3d-flash-site/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 10:10:37 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=64</guid>
		<description><![CDATA[Just found this amazing site: The Eco Zoo. Really nice texturing and absolutely fluid animations. I haven&#8217;t seen any depths sorting problems, very impressive. I wonder if it&#8217;s Papervision or Away3D ;)


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			<content:encoded><![CDATA[<p>Just found this amazing site: <a href="http://www.ecodazoo.com/" target="_blank">The Eco Zoo.</a> Really nice texturing and absolutely fluid animations. I haven&#8217;t seen any depths sorting problems, very impressive. I wonder if it&#8217;s Papervision or Away3D ;)</p>
<p style="text-align: center;"><img class="alignnone" src="http://www.nulldesign.de/wp-content/uploads/ecozoo_02.jpg" alt="" /></p>
<p><img class="alignnone aligncenter" src="http://www.nulldesign.de/wp-content/uploads/ecozoo_01.jpg" alt="" /></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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