First steps on the iPhone
Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the “strange” look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver to ObjectiveC, there is a lot to optimize, that’s why it’s running only at 30 fps. I like experimenting with this platform, more to come…
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