<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>nulldesign // lars gerckens &#187; iPhone</title>
	<atom:link href="http://www.nulldesign.de/category/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nulldesign.de</link>
	<description>A place to showcase my personal portfolio and flash related experiments</description>
	<lastBuildDate>Sun, 11 Apr 2010 20:55:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>iPhone App: FluidToy released</title>
		<link>http://www.nulldesign.de/2010/04/11/iphone-app-fluidtoy-released/</link>
		<comments>http://www.nulldesign.de/2010/04/11/iphone-app-fluidtoy-released/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 20:55:45 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=311</guid>
		<description><![CDATA[Good news everyone. My first iPhone App got released to the AppStore: FluidToy, a little toy that turns your device into an interactive fluid simulation and helps you to relax ;). Enjoy:



]]></description>
			<content:encoded><![CDATA[<p>Good news everyone. My first iPhone App got released to the AppStore: <a href="http://itunes.apple.com/us/app/fluidtoy/id363572062?mt=8" target="_blank">FluidToy</a>, a little toy that turns your device into an interactive fluid simulation and helps you to relax ;). Enjoy:</p>
<p style="text-align: center;">
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10532572&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=10532572&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><a href="http://itunes.apple.com/us/app/fluidtoy/id363572062?mt=8" target="_blank"><img class="size-full wp-image-319 aligncenter" src="http://www.nulldesign.de/wp-content/uploads/2010/04/App_Store_Badge.png" alt="" width="226" height="78" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2010/04/11/iphone-app-fluidtoy-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First steps on the iPhone</title>
		<link>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/</link>
		<comments>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 13:36:41 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.nulldesign.de/?p=265</guid>
		<description><![CDATA[Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the &#8220;strange&#8221; look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the &#8220;strange&#8221; look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver to ObjectiveC, there is a lot to optimize, that&#8217;s why it&#8217;s running only at 30 fps. I like experimenting with this platform, more to come&#8230;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="227" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6715220&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="227" src="http://vimeo.com/moogaloop.swf?clip_id=6715220&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nulldesign.de/2009/09/23/first-steps-on-the-iphone/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
