Derived from one of my older experiments: Three different populations of fireflies are fighting for their survival. If a firefly encounters an enemy fly, it tries to convert it to their tribe. The converted fly looses lifepoints and eventually dies during conversion. For the “collision logic”, I used a slightly modified version of Grant Skinners AS3 Proximitymanager. You can download the source and play around with it here (but don’t expect beautiful code ;)).
War of the fireflies
January 21st, 2008 | Posted by in Experiments | Flash 9 | Particles | Simulations | Source - (6 Comments)Box2D Physics Tests
January 12th, 2008 | Posted by in Experiments | Flash 9 | Simulations - (2 Comments)Just a quick test with the AS3 port of the Box2D Physics Engine … it’s quite fun to play with, I could toss around boxes for hours ;)
Blackhole Simulator
January 11th, 2008 | Posted by in 3D | Experiments | Particles | Simulations - (0 Comments)Fluid Dynamics
March 30th, 2007 | Posted by in Direct X | Experiments | Particles | Simulations - (4 Comments)
After spending a lot time playing around with Plasma Pong I tried to do fluids by myself. I found a Fluid Solver and had just to convert it to C# and add a few Direct X effects. Download not yet available. Watch movie!
Conway’s Game of life
August 14th, 2006 | Posted by in Experiments | Flash 7/8 | Simulations - (1 Comments)
My version of Conway’s game of life. The lifegame is a small cell-life simulation with these simple rules:
- A cell with 0 or 1 neighbors dies, as if by loneliness.
- A cell with 4 or more neighbors dies, as if by over-population.
- Each cell with 2 or 3 neighbors survives.
- An empty space with 3 neighbors becomes populated.

Yikes! How disgusting. mildew all over my site… Hope you can stop the spreading with your mouse: Launch!
Growing things
February 5th, 2005 | Posted by in Experiments | Flash 7/8 | Simulations - (1 Comments)
The result of some random formulars:
x = Math.random() - Math.random();
y = Math.random() - Math.random();
lineTo(x, y);
Growing and dying forever… Launch!




