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	<title>nulldesign // lars gerckens &#187; Direct X</title>
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	<description>A place to showcase my personal portfolio and flash related experiments</description>
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		<title>Fluid Dynamics</title>
		<link>http://www.nulldesign.de/2007/03/30/fluid-dynamics/</link>
		<comments>http://www.nulldesign.de/2007/03/30/fluid-dynamics/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 15:42:50 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Direct X]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Simulations]]></category>

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After spending a lot time playing around with Plasma Pong I tried to do fluids by myself. I found a Fluid Solver and had just to convert it to C# and add a few Direct X effects. Download not yet available. Watch movie!
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.nulldesign.de/exp/directx_fluids.jpg" height="292" width="440" /></p>
<p>After spending a lot time playing around with <a href="http://www.plasmapong.com" target="_blank">Plasma Pong</a> I tried to do fluids by myself. I found a <a href="http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm" target="_blank">Fluid Solver</a> and had just to convert it to C# and add a few Direct X effects. Download not yet available. <a href="http://www.nulldesign.de/exp/expviewer.php?file=directx_fluids.swf&amp;width=500&amp;height=300" target="_blank">Watch movie!</a></p>
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		<title>Particle Test</title>
		<link>http://www.nulldesign.de/2007/03/30/particle-test/</link>
		<comments>http://www.nulldesign.de/2007/03/30/particle-test/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 15:42:18 +0000</pubDate>
		<dc:creator>lars</dc:creator>
				<category><![CDATA[Direct X]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Particles]]></category>

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First steps with managed C# and DirectX. This is a direct conversion of my F9 Particles Experiment, but a lot faster and with a lot more particles at full screen resolution. Download not yet available. Watch movie!
]]></description>
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<p>First steps with managed C# and DirectX. This is a direct conversion of my F9 Particles Experiment, but a lot faster and with a lot more particles at full screen resolution. Download not yet available. <a href="http://www.nulldesign.de/exp/expviewer.php?file=directx_saver.swf&amp;width=500&amp;height=300" target="_blank">Watch movie!</a></p>
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