After spending a lot time playing around with Plasma Pong I tried to do fluids by myself. I found a Fluid Solver and had just to convert it to C# and add a few Direct X effects. Download not yet available. Watch movie!
First steps with managed C# and DirectX. This is a direct conversion of my F9 Particles Experiment, but a lot faster and with a lot more particles at full screen resolution. Download not yet available. Watch movie!