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	<title>Comments on: It has been fun, while it lasted&#8230;</title>
	<atom:link href="http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/</link>
	<description>blog &#38; portfolio</description>
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		<title>By: devu</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-70127</link>
		<dc:creator>devu</dc:creator>
		<pubDate>Tue, 20 Nov 2012 20:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-70127</guid>
		<description><![CDATA[It is sad indeed. First robust stage3D lib ever for 2D stuff. You was one of those guys that helped Adobe explain to people that where 3D gpu there is a room for 2D as well. Then they decided to run their own. Starling is a messy implementation. 

Back in time when stage3D has been introduced I also started my own, but focusing on mobile plugin and counting that they will bring stage3D to mobile plugin. I have to say that your engine was the best resource available to start and learn from. But we all know how that story ends.

I had to abandon my project, but it was also a beginning of new one. I am working on cross platform application framework implemented in native target platforms. Having some common API across them and interpreted language and IDE on top of it it is the place when technologies blends and you using the native language of your choice. The only thing that is missing to make it happen is implementation of common display list like tree structure.

If you don&#039;t mind I will back to your library as a starting point, and wonder if you have an experience of developing similar structure for Objective C. I&#039;ve got html DOM based prototype and Canvas will follow soon. Please drop me an email if you are interested.

And thank you for your contribution to this community from years.

P.S. you background on this blog looks like a crashed flash plugin. You making it even harder man ;)]]></description>
		<content:encoded><![CDATA[<p>It is sad indeed. First robust stage3D lib ever for 2D stuff. You was one of those guys that helped Adobe explain to people that where 3D gpu there is a room for 2D as well. Then they decided to run their own. Starling is a messy implementation. </p>
<p>Back in time when stage3D has been introduced I also started my own, but focusing on mobile plugin and counting that they will bring stage3D to mobile plugin. I have to say that your engine was the best resource available to start and learn from. But we all know how that story ends.</p>
<p>I had to abandon my project, but it was also a beginning of new one. I am working on cross platform application framework implemented in native target platforms. Having some common API across them and interpreted language and IDE on top of it it is the place when technologies blends and you using the native language of your choice. The only thing that is missing to make it happen is implementation of common display list like tree structure.</p>
<p>If you don&#8217;t mind I will back to your library as a starting point, and wonder if you have an experience of developing similar structure for Objective C. I&#8217;ve got html DOM based prototype and Canvas will follow soon. Please drop me an email if you are interested.</p>
<p>And thank you for your contribution to this community from years.</p>
<p>P.S. you background on this blog looks like a crashed flash plugin. You making it even harder man ;)</p>
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	<item>
		<title>By: Catching up with AIR Mobile &#124; FlexWiz Blog</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-68900</link>
		<dc:creator>Catching up with AIR Mobile &#124; FlexWiz Blog</dc:creator>
		<pubDate>Sat, 03 Nov 2012 15:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-68900</guid>
		<description><![CDATA[[...] is considered by many developers to be a better framework than Starling, but  had recently suffered the loss of its author, Lars Gerckens, who moved to code in native iOS.  Hopefully it would be picked up by others, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is considered by many developers to be a better framework than Starling, but  had recently suffered the loss of its author, Lars Gerckens, who moved to code in native iOS.  Hopefully it would be picked up by others, [...]</p>
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		<title>By: Shawn</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-68381</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Sat, 27 Oct 2012 06:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-68381</guid>
		<description><![CDATA[Thanks Lars! Still the best Stage3D lib around, loved the API, you were awesome at answering questions in the forum. Thanks and good luck with everything!]]></description>
		<content:encoded><![CDATA[<p>Thanks Lars! Still the best Stage3D lib around, loved the API, you were awesome at answering questions in the forum. Thanks and good luck with everything!</p>
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		<title>By: Replicating O(1), hybrid web proxy caches &#124; MadComponents3D – part1: The road less travelled</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-68055</link>
		<dc:creator>Replicating O(1), hybrid web proxy caches &#124; MadComponents3D – part1: The road less travelled</dc:creator>
		<pubDate>Sat, 20 Oct 2012 09:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-68055</guid>
		<description><![CDATA[[...] Lars Gerckens’ ND2D was always a renouned pioneering 2D engine.  But Lars regrettably doesn’t have a time to contest with veteran 2D engines anymore – so he is ceasing development. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Lars Gerckens’ ND2D was always a renouned pioneering 2D engine.  But Lars regrettably doesn’t have a time to contest with veteran 2D engines anymore – so he is ceasing development. [...]</p>
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		<title>By: MadComponents3D &#8211; part1: The road less travelled &#171; MobileAppDev</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-68050</link>
		<dc:creator>MadComponents3D &#8211; part1: The road less travelled &#171; MobileAppDev</dc:creator>
		<pubDate>Sat, 20 Oct 2012 08:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-68050</guid>
		<description><![CDATA[[...] Lars Gerckens&#8217; ND2D was always a popular pioneering 2D engine.  But Lars regrettably doesn&#8217;t have the time to compete with professional 2D engines anymore &#8211; so he is ceasing development. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Lars Gerckens&#8217; ND2D was always a popular pioneering 2D engine.  But Lars regrettably doesn&#8217;t have the time to compete with professional 2D engines anymore &#8211; so he is ceasing development. [...]</p>
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	</item>
	<item>
		<title>By: flashisobar</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67731</link>
		<dc:creator>flashisobar</dc:creator>
		<pubDate>Fri, 12 Oct 2012 08:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67731</guid>
		<description><![CDATA[It&#039;s sad to see that, ND2D is my favorite 2D framework.
Good Luck~~]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s sad to see that, ND2D is my favorite 2D framework.<br />
Good Luck~~</p>
]]></content:encoded>
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		<title>By: test</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67700</link>
		<dc:creator>test</dc:creator>
		<pubDate>Thu, 11 Oct 2012 05:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67700</guid>
		<description><![CDATA[oh.nd2d and nd3d i like.]]></description>
		<content:encoded><![CDATA[<p>oh.nd2d and nd3d i like.</p>
]]></content:encoded>
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		<title>By: lizhi</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67699</link>
		<dc:creator>lizhi</dc:creator>
		<pubDate>Thu, 11 Oct 2012 05:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67699</guid>
		<description><![CDATA[nd2d it is good.have a lot of man use it.
i also code a 2d classes of are2d(animation-render-engine.googlecode.com/).
i want to up it.but are2d it is too bad.have no good performance and api.nobody like it.and are2d say goodbye,no body heard it.]]></description>
		<content:encoded><![CDATA[<p>nd2d it is good.have a lot of man use it.<br />
i also code a 2d classes of are2d(animation-render-engine.googlecode.com/).<br />
i want to up it.but are2d it is too bad.have no good performance and api.nobody like it.and are2d say goodbye,no body heard it.</p>
]]></content:encoded>
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		<title>By: lizhi</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67670</link>
		<dc:creator>lizhi</dc:creator>
		<pubDate>Wed, 10 Oct 2012 12:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67670</guid>
		<description><![CDATA[nd2d it is good.have a lot of man use it.
i also code a 2d classes of are2d(http://animation-render-engine.googlecode.com/).
i want to up it.but are2d it is too bad.have no good performance and api.nobody like it.and are2d say goodbye,no body heard it.]]></description>
		<content:encoded><![CDATA[<p>nd2d it is good.have a lot of man use it.<br />
i also code a 2d classes of are2d(<a href="http://animation-render-engine.googlecode.com/" rel="nofollow">http://animation-render-engine.googlecode.com/</a>).<br />
i want to up it.but are2d it is too bad.have no good performance and api.nobody like it.and are2d say goodbye,no body heard it.</p>
]]></content:encoded>
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		<title>By: Daniel Freeman</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67562</link>
		<dc:creator>Daniel Freeman</dc:creator>
		<pubDate>Sun, 07 Oct 2012 13:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67562</guid>
		<description><![CDATA[It&#039;s sad to see a casualty of Adobe&#039;s attempted framework genocide.  Starling is boring and mediocre.  I respect what you accomplished with ND2D.

I&#039;ve been facing the same decision.  I&#039;ve been involved in Flash Platform development for over a decade (although not exclusively - I also do Objective-C and Android Java).  But I really don&#039;t like the way things are going with Adobe&#039;s insane emphasis on the Starling universe.

I&#039;ve committed myself to completing the Stage3D accelerated MadComponents (which will be awesome) - but I&#039;m involving other developers in this project now, so I can withdraw from AIR - and focus more myself on MarmaladeSDK.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s sad to see a casualty of Adobe&#8217;s attempted framework genocide.  Starling is boring and mediocre.  I respect what you accomplished with ND2D.</p>
<p>I&#8217;ve been facing the same decision.  I&#8217;ve been involved in Flash Platform development for over a decade (although not exclusively &#8211; I also do Objective-C and Android Java).  But I really don&#8217;t like the way things are going with Adobe&#8217;s insane emphasis on the Starling universe.</p>
<p>I&#8217;ve committed myself to completing the Stage3D accelerated MadComponents (which will be awesome) &#8211; but I&#8217;m involving other developers in this project now, so I can withdraw from AIR &#8211; and focus more myself on MarmaladeSDK.</p>
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		<title>By: sHTiF</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67111</link>
		<dc:creator>sHTiF</dc:creator>
		<pubDate>Tue, 25 Sep 2012 08:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67111</guid>
		<description><![CDATA[Done man, dropped you an email at lats[at]nulldesign[dot]de ;) And don&#039;t even let me started on AS3 weak spot, when working with C# and AS3 side by side its like Ferrari versus Prius.]]></description>
		<content:encoded><![CDATA[<p>Done man, dropped you an email at lats[at]nulldesign[dot]de ;) And don&#8217;t even let me started on AS3 weak spot, when working with C# and AS3 side by side its like Ferrari versus Prius.</p>
]]></content:encoded>
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		<title>By: lars</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67093</link>
		<dc:creator>lars</dc:creator>
		<pubDate>Mon, 24 Sep 2012 17:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67093</guid>
		<description><![CDATA[I&#039;ll definitively play with flash for sure :)

Regarding the SPH: I managed to implement it based on some code fragments and the papers I read. The sorting algorithm... blah blah. Just drop me an email and Ill send you the sources. The lookup grid is the weak spot in SPH ;)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll definitively play with flash for sure :)</p>
<p>Regarding the SPH: I managed to implement it based on some code fragments and the papers I read. The sorting algorithm&#8230; blah blah. Just drop me an email and Ill send you the sources. The lookup grid is the weak spot in SPH ;)</p>
]]></content:encoded>
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	<item>
		<title>By: sHTiF</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-67090</link>
		<dc:creator>sHTiF</dc:creator>
		<pubDate>Mon, 24 Sep 2012 15:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-67090</guid>
		<description><![CDATA[Its sad to see you switch to another platform but I can understand it. Good luck with your future projects and I hope we&#039;ll still see you in plaing with Flash here and there ;)

BTW on an unrelated note didn&#039;t you implement SPH in AS3 some time back? I am curious what approach you used especially when it comes to efficient neighbour search any advice is appretiated. I am playing with it  but its seriously bumping into AS3 performance issues when it comes to neighbour particle lookup using grid.]]></description>
		<content:encoded><![CDATA[<p>Its sad to see you switch to another platform but I can understand it. Good luck with your future projects and I hope we&#8217;ll still see you in plaing with Flash here and there ;)</p>
<p>BTW on an unrelated note didn&#8217;t you implement SPH in AS3 some time back? I am curious what approach you used especially when it comes to efficient neighbour search any advice is appretiated. I am playing with it  but its seriously bumping into AS3 performance issues when it comes to neighbour particle lookup using grid.</p>
]]></content:encoded>
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		<title>By: Morpher</title>
		<link>http://www.nulldesign.de/2012/09/19/it-has-been-fun-while-it-lasted/comment-page-1/#comment-66952</link>
		<dc:creator>Morpher</dc:creator>
		<pubDate>Thu, 20 Sep 2012 13:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.nulldesign.de/?p=824#comment-66952</guid>
		<description><![CDATA[That&#039;s very sad :( But you did a great job, and a great framework. I hope Rolf will continue developing it]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s very sad :( But you did a great job, and a great framework. I hope Rolf will continue developing it</p>
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