It has been fun, while it lasted…September 19th, 2012 | Posted by in iPhone | Molehill / Stage3D | ND2D | Talk
Since quite a while, I was struggling to make a decision. A decision, if I can continue supporting the flash community with the ongoing development of my open source Stage3D engine ND2D.
The sad answer is: I can’t. Despite it has been so much fun building the engine, being one of the few guys who could explore and tinker with the Flash Player 11 from the very early alpha’s (Thank you Thibault!) and bringing this engine to a level where it can compete with other professional 2D engines, it’s time for me to say goodbye.
The truth is, that I just don’t do Flash / Actionscript projects anymore. It wasn’t a conscious decision, more a smooth transition. Meanwhile, most of my client work is native iOS. I moved completely to mobile platforms. About two years ago, I started to play around with the iOS SDK and started to build my own little mobile apps. Started out just with a bit of experimenting, this is the platform I now use on a daily basis and I earn my money (mostly) building native iOS apps for clients now. After so many years of Flash and Actionscript it was really refreshing to learn so many new things and switch to a new platform with so different capabilities. I really feel comfortable in this world, being closer to the operating system than in a virtual machine. I think this was my main drive, try a new platform and a new language.
I was continuing to add features to ND2D, merging in pull requests and answering questions in the forum until now, but when you don’t use the technology in your own projects, it’s pretty hard to keep yourself up to date with all the new stuff that has been added to the platform and really bring the engine to a next level. And it’s a bit pointless as well. So I had to draw a line here. Sad but true…
It is so cool to see, what some of you have done with the engine and what nice games (#1, #2) you have made. ND2D won’t disappear. It will still be available on github with all examples and docs. And I hope it won’t be abandoned now. There are some really interestings forks (Hello Rolf!) you might wan’t to have a look at. If anyone of you wants to actively continue developing ND2D, drop me a mail!
So! Thanks to all of you guys in the forum (except the spambots ;)) for the nice discussions, interesting questions and code improvements. Thanks to sHTiF for some really cool GPU deepdives and Daniel for the nice email conversations about Stage3D. Thanks to everyone who submitted a patch or a pull request!