ND2D – Now with 50% more D (and some more features)November 6th, 2011 | Posted by in Molehill / Stage3D | ND2D | Source | Talk
I found some time to add a little bit more “D” to ND2D. Besides the regular “rotation” property which rotated around the z-axis, all nodes now have rotationX, rotationY, rotationZ properties and are displayed via a perspective projection. It works similar to the Flash 10 2.5D API (Planes in space), could be useful for some fancy transition effects.
Second, I added a few properties to change the appearance of textures. You can strech textures now and define how they should be sampled. The API let’s you choose how the texture is filtered, if mipmapping should be used and how the mipmap filtering should be. I created four predefined quality settings: LOW, MED, HIGH and ULTRA. Have fun: