ND2D Postprocessing effectsSeptember 8th, 2011 | Posted by in Experiments | Molehill / Stage3D | ND2D | Pixelshader | Source | Talk
I never really introduced the TextureRenderer of ND2D and what possibilities you have, when using it. The TextureRenderer does what the name suggests: It renders a display object (Sprite2D, etc.) and all subsequent objects onto a Context3D texture. The cool thing is, that you are able to draw your entire scene to a (fullscreen) texture and add some post processing effects, by writing a new material / shader and displaying it via a standard Sprite2D.
Here’s the plain scene without post processing:
… and here with a small “dizzyness” post process shader: