First steps on the iPhone
Here are the results of my first tries with ObjectiveC + Cocoa2D + OpenGL. Feels nice and pretty fast and I like the “strange” look of the ObjectiveC language. I implemented a small particle system based on a CocosNode with OpenGL, 10000 particles moving with a decent framerate! Second I ported an existing fluid solver to ObjectiveC, there is a lot to optimize, that’s why it’s running only at 30 fps. I like experimenting with this platform, more to come…


5 Comments
1. Tomek | 24. September 2009 at 17:42
Nice, I am thinking of moving into trying some iPhone development as well. Do you need to jail break your device to test apps on it?
2. lars | 28. September 2009 at 11:35
Aehm no, as a registered developer you can test on your device ;)
3. Paqos | 21. March 2010 at 23:44
Awesome!
4. Paqos | 21. March 2010 at 23:44
Do you publish source?
5. Skatetilldeath | 02. April 2010 at 06:49
Spock würde “faszinierend” sagen, ich auch! Da bekommt man ja richtig Lust auf´s I-phone!
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