ND3D – Reloaded
Hey there! My little 3D engine has made a lot of progress the last couple of weeks. I added some stuff Katopz made and Philippe (Flashdevelop Team) contributed a lot as well. Thank you guys!
New features are:
- Interactivity. Meshes and materials are clickable now.
- New Materials: BitmapMaterial, LineMaterial, Pixelmaterial and Wirematerial’
- A few new 3D Objects: Ground, Box, Line3D
- Fixed 3DS and MD2 Parser
- Predefined 3d scene for faster development
Go and grab the newest sources at google code.

(Click me, I will dance for you!)
Big thanks to Richard for the little animated fella. (He just told me the poor little guy is named: Cchhhrkrrpffschnurps. Bless you! :)
13. February 2009 | Posted in Talk


7 Comments
1. katopz | 13. February 2009 at 05:02
good job lars! that’s why i love open source ;)
2. benny! | 13. February 2009 at 10:41
Awesome news. The new features sounds very good. Looking forward to browse your code!
3. Pradeek | 13. February 2009 at 14:51
How many triangles can the engine render?
4. nadous | 13. February 2009 at 17:38
Youpi ! THXS a lot for the job !
5. Rob | 25. February 2009 at 02:46
Great job with this engine it’s awesome!!!
@pradeek Rendering a cube with a size 150 using Materials and setting the steps to 12:
Faces rendered: 1728 of 1728, vertices processed: 869, renders quick alos being able to tween the cube and what not.
Rob
6. Rob | 25. February 2009 at 02:48
Forgot to mention, it renders at an average of about 20 – 21 fps
Rob
7. Gustavo | 07. January 2010 at 18:57
Awesome job!
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