ND3D – Reloaded
February 13th, 2009 | Posted by in TalkHey there! My little 3D engine has made a lot of progress the last couple of weeks. I added some stuff Katopz made and Philippe (Flashdevelop Team) contributed a lot as well. Thank you guys!
New features are:
- Interactivity. Meshes and materials are clickable now.
- New Materials: BitmapMaterial, LineMaterial, Pixelmaterial and Wirematerial’
- A few new 3D Objects: Ground, Box, Line3D
- Fixed 3DS and MD2 Parser
- Predefined 3d scene for faster development
Go and grab the newest sources at google code.

(Click me, I will dance for you!)
Big thanks to Richard for the little animated fella. (He just told me the poor little guy is named: Cchhhrkrrpffschnurps. Bless you! :)
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good job lars! that’s why i love open source ;)
Awesome news. The new features sounds very good. Looking forward to browse your code!
How many triangles can the engine render?
Youpi ! THXS a lot for the job !
Great job with this engine it’s awesome!!!
@pradeek Rendering a cube with a size 150 using Materials and setting the steps to 12:
Faces rendered: 1728 of 1728, vertices processed: 869, renders quick alos being able to tween the cube and what not.
Rob
Forgot to mention, it renders at an average of about 20 – 21 fps
Rob
Awesome job!