nulldesign // lars gerckens » 3D Engine

3D Engine

My Engine is evolving slowly. Features so far:

  • Depth sorting
  • Backface culling
  • Frustum culling
  • Camera movement
  • Texture mapping
  • ASE Model Importer & Texture Loader
  • 2D Sprites
  • Dynamic flat lighting

I prepared a little Spacescene Demo. A Mouseclick changes the camerafollow between the two ships. The Mousewheel zooms in or out of the scene. Launch!

06. June 2007 | Posted in 3D, Experiments, Flash 9

3 Comments

  • 1. PICKONE Blog » Blog&hellip  |  30. October 2007 at 22:57

    [...] Gerckens hat jetzt auch einen feinen Blog.  In dem er super Flash Experimente in AS3 + eigener 3D Engine zeigt. 30.10.07 23:03 Tags: 3D . Flash Einen Kommentar [...]

  • 2. Panta  |  16. January 2008 at 01:18

    wow man, it seems your engine can render textures better than papervision…
    It’s only me that see much imperfections in the way papervision renders texturized polys?

    Great work!

  • 3. lars  |  17. January 2008 at 12:48

    It just depends on what quality setting you use for drawing. The last parameter in

    beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, 
    repeat:Boolean = true, smooth:Boolean = false)

    smoothes the textures a lot.

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About

  • nulldesign is the company and showcase site of freelance developer Lars Gerckens who is based in Hamburg, Germany. I'm available for freelance work with focus on Flex, Flash and AIR development. I like to create dynamic user interfaces, cutting edge web experiences and innovative ways to visualize data.

    This site showcases some of my personal work and projects as well as an selection of commercial projects.

    If you are interested in my work or you have any questions, don't hesitate to drop me a line:

  • Profiles: Xing | Linkedin
  • Mail: lars [at] nulldesign [dot] de

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