
My Engine is evolving slowly. Features so far:
- Depth sorting
- Backface culling
- Frustum culling
- Camera movement
- Texture mapping
- ASE Model Importer & Texture Loader
- 2D Sprites
- Dynamic flat lighting
I prepared a little Spacescene Demo. A Mouseclick changes the camerafollow between the two ships. The Mousewheel zooms in or out of the scene. Launch!
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wow man, it seems your engine can render textures better than papervision…
It’s only me that see much imperfections in the way papervision renders texturized polys?
Great work!
It just depends on what quality setting you use for drawing. The last parameter in
smoothes the textures a lot.