
After spending a lot time playing around with Plasma Pong I tried to do fluids by myself. I found a Fluid Solver and had just to convert it to C# and add a few Direct X effects. Download not yet available. Watch movie!
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I’m familiar with the Jos Stam fluid solver which is behind the basics of your cool demo, but how did you add color to it? Any hint/tips would be appreciated!
Nevermind! Figured it out. I was hoping i didnt have to add another diffuse/advect loop, but i guess its needed
It’s been awhile since I’ve done any calculus but I’ve been messing with some fluid dynamics.
Any pointers on modification of the Jos Stam fluid solver to be more like the one pictured above?